GameMaker Programming By Example By Brian Christian Kindle Edition GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the Studio workspace and engine! About This BookRapidly develop games using the powerful yet easy easy to to use Studio This is a comprehensive guide to help you learn and implement GameMakers features.Go through step by step tutorials to design and develop unique gamesWho This Book Is ForIf you have at least some basic programming experience of JavaScript or any other C like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find Studio and this book to be very useful in helping you create exciting games. What You Will LearnUnderstand the Studio interface and tools to quickly create the various assets used in your gamesTranslate some of the Studio drag and drop functions to the GameMaker languageCreate games with random elements for exciting gameplayUse the basic GameMaker file I/O and encryption systemsUtilize the GameMaker networking functions to create multiplayer gamesGive AI routines to your enemies to make challenging gameplayCreate particle systems to give your game exciting graphicsUnderstand the various debugging techniques available in StudioIn DetailThis book is excellent resource for developers with any level of experience of GameMaker. At the start, well provide an overview of the basic use of Studio, and show you how to set up a basic game where you handle input and collisions in a top down perspective game. We continue on to showcase its advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approachA This step by step guide that follows and with details ons different topics throughout the creation of various examples.
GameMaker Programming By Example ebook
Then you will find Studio and this book to be very useful in helping you create exciting games What You Will LearnUnderstand the Studio interface and tools to quickly create the various assets used in your gamesTranslate some of the Studio drag and drop functions to the GameMaker languageCreate games with random elements for exciting gameplayUse the basic GameMaker file I O and encryption systemsUtilize the GameMaker networking functions to create multiplayer gamesGive AI routines to your enemies to make challenging gameplayCreate particle systems to give your game exciting graphicsUnderstand the various debugging techniques available in StudioIn DetailThis book is excellent resource for developers with any level of experience of GameMaker At the start.
GameMaker Programming By Example kindle books
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the Studio workspace and engine About This BookRapidly develop games using the powerful yet easy easy to to use Studio This is a comprehensive guide to help you learn and implement GameMaker s features.
GameMaker Programming By Example kindle Go through step by step tutorials to design and develop unique gamesWho This Book Is ForIf you have at least some basic programming experience of JavaScript or any other C like languages then this book will be great for you No experience beyond that is assumed If you have no game development experience and are looking for a hobby are an experienced game developer looking to master some advanced features or fit anywhere in that spectrum we ll provide an overview of the basic use of Studio and show you how to set up a basic game where you handle input and collisions in a top down perspective game We continue on to showcase its advanced features via six different example projects The first example game demonstrates platforming with file I O followed by animation views and multiplayer networking The next game illustrates AI and particle systems while the final one will get you started with the built in Box2D physics engine By the end of this book you have mastered lots of powerful techniques that can be utilized in various 2D games Style and approachA This step by step guide that follows and with details ons different topics throughout the creation of various examples GameMaker Programming By Example

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